2D Animation Workshop

30/10/2024

PRINCIPLES OF MOTION

-Give more information than you need. Assume audience doesn’t know anything, add more anticipation than you think

-In your animation add example of overlapping and follow through. Think about composition, think about the spaces around the main character. what change from the start to the end, think of them to show the emotion so use them deliberately. Use arcs in your animation so use a separate layer to draw an arc guide wit markings of where you have your easing in and out of the main action.

  1. Squash and stretch
  2. Anticipation
  3. Follow through and overlapping action
  4. Slow in and out
  5. Arcs
  6. Secondary action
  7. staging
  8. straight ahead
  9. pose to pose
  10. timing
  11. exaggeration
  12. solid drawing
  13. appeal
  1. Any performance has squash and stretch. Will create more contrast, making their movements more dynamic and believable. Depending on the art style it may be more or less exaggerated. Cartoony is more exaggerated than realistic style. E.G ball when squashed down the ball goes flatter but wider, when it goes back to a ball it is the same volume as before, if you stretch it up it will get thinner but taller. Keep the volume consistent.

2. Anticipation action before the key action. Let’s the audience know what is about to happen. Can tell a lot about the character. Think about how much your character anticipates and how much anticipation there is in your universe.

3. When you have an action think about the energy it has and what makes it stop. Overlapping actions don’t have any muscular control, so its actions that are attached to you that respond to the action of the character. Stop after the main action.

4. Easing in and out is done by adding more frames at the start and the end of an action, to make the main action faster. The closer together the frames are the slower the movement and the further the faster it is.

5. Things move in circular paths to make it look more realistic. Can make an extra layer called arcs that can help to know where your movements go. E.g. Wherever you have a joint you have a circular guide. EVERYTHING MOVES IN ARCS.

6.Secondary action is an additional action to the main one, they happen at the same time not before or after. It adds on to the character’s personality.

01-11-2024

7.Make sure the important characters/ main focus is more detailed than the bg stuff.

8.straight ahead can be useful for things like fire, wind…

9.using keyframes to show the action, focusing on the biggest changes of a main action and then we add the breakdowns to help us understand what’s in-between the keyframes. Then the in-betweens are what makes the action smooth.

10. The more frames the slower the movement, the further apart the quicker it is. Manipulating the timing allows us to give life to the characters and gives the audience an idea of how its world works

11. Exaggeration is used to enhance storytelling and make things more obvious like emotions.

12. Characters need to be in a 3-dimensional space. Keep volume, weight and balance consistent.

13. Create things that catch the audience’s attention. Think about design, emotion, movement, and body language.

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